WileyPLUS
Transforming Digital Education @Wiley
Director of User Experience, Digital Education
Responsibilities
Lead UX Design and Strategy
Lead Product Research
Implement a design system
Build & Mentor the UX Team
Establish process with Product & Engineering
Manage UX Agency
Products
WileyPLUS
Higher Ed Courseware, 10MM users
Knewton Alta
Adaptive Higher Ed Courseware (STEM)
Wiley Efficient Learning
Professional Certification Test Prep
6
UX Designers
NYC, Hoboken, Cincinnati
3
UX Reseachers
Cincinnati
8
Product Managers
Hoboken
200
Engineers
Hoboken, Moscow, Sri Lanka
The Problem:
"We are facing negative user feedback, rock-bottom customer satisfaction, and tons of design and technical debt."
Behold the Before Times
'New WileyPLUS' users complained of a long list of pain points that disrupter instructor workflows and prevented students from completing some assignments. Internally, key adoptions were difficult to win, while existing customer relationships were at risk. As a result, relationships between Wiley Sales, Support, and Product were strained, making it difficult to focus on new features.
A Mountain of Negative Feedback
What are the actual problems we need to solve for our users?
Part of the problem in the years before I arrived was that all customer feedback went directly, unfiltered, into the product. ALL of it.
Shortly after joining Wiley, I set out to conduct a series of focus groups with instructors and student users in higher education, the most vocal of which was supplied by our frustrated sales colleagues. Each focus group was either focused on the pain points of a single discipline or on specific tasks, such as assignment building.
Additionally, we interviewed numerous internal stakeholders in Sales, Marketing, Customer Support, Content, and even SME's to better understand the problem space. In many cases, what we learned confirmed what we already knew, but the research helped us to formulate a plan to address customer pain points in priority order.
In the process, we collected some choice feedback from disgruntled users. There was a common, if broad, refrain.
User Experience Goals
Alleviate Urgent User Pain Points
Reduce friction for assignment building and editing in New WileyPLUS
Improve Learning Management System (LMS) integration (80% of our user base)
Simplify policies and settings complexity
Solve numerous miscellaneous bugs and issues
Increase poor user sentiment
Increase sales and adoptions
Create a More Intuitive User Experience
Develop patterns and repeatable mental models across learning platforms
Enable self-service with user onboarding and in-product support
What does the UI want me to do next? Clarify prominence and priority of calls to action
Provide context clues and number of steps in a given process
Reduce need for training and documentation
Converge Products onto a Design System
Modernize the WileyPLUS UI to better compete in the marketplace
Base system on existing React-based MUI.com to move faster
Wiley products to share patterns, aesthetics and mental models
Reduce design and development effort for repeatable elements
Address accessibility concerns and VPAT issues with verified and tested components
Discovery: Process & Tools
Kick-Off, Value Proposition Design Exercise
Starting with our kick-off in October of 2019, what follows is many months of information gathering, user research, and design exploration.
At our kick-off in Oct 2019 we conducted a Value Proposition Design exercise and gathered jobs, pains and gains, pictured.
A snippet of the output of the VPD exercise, we used these as the basis for research as well as to inform our approach for feature design.
We conducted focus groups and 1:1 interviews to refresh our personas.
It was important to understand the product portfolio and high level architecture to begin planning what would lead to an inititive to converge and re-platform our products on a micro-services architecture (ongoing)
Early ideation for organisms (groups of molecules) that form information-rich headers in the courseware experience.
UX Research Dashboard & Interactive Convergence Roadmap
Shipped Design
Instructor Tools with Actionable Insights
Responsive Dashboard for Adaptive Assignments
Analytics for Instructors to track class and individual student progress and performance against learning objectives, empowering teachers to focus on improving student outcomes. These tools aid Instructors in the triage of issues in real time, and to plan for their next lecture or exam prep.
The Assignment Builder
Mitigating the labor and complexity of browsing for content on a granular, question-by-question level with the immediacy of assignment building and organizing details like question order, type, difficulty, and point value in a concise and scalable side-by-side experience.
Better Onboarding
A combination of illustration, animation and clear UX writing was added to new onboarding dialogs to both introduce and contextualize new and redesigned experiences to help our customers as well as our sales and support colleagues get on and stay on the same page.
Surprisingly, this type of user onboarding was virtually non-existent on the product before we hit the scene.
The Student Adaptive Assignment Experience
We integrated Knewton's Adaptive technology into New WileyPLUS to enhance the summative offering with adaptive assignment leveraging Wiley content. The result followed and extended existing UX/UI patterns for a seamless and consistent experience.
Results, Quantified
20% SUS increase, dramatic UEQ improvements after release of the new experience
Wiley contracted a 3rd party to conduct research with WileyPLUS Instructors in 2019, the year I joined as Director of UX, and again in 2021 to measure the impact of more than two years of our work.
Using both a System Usability Scale (SUS), which is a subjective assessment of usability that measures effectiveness, efficiency and user satisfaction, as well as a User Experience Questionnaire (UEQ)to measure things like attractiveness and ability to meet a user's goals, researchers measured a significant increase in overall scores for New WileyPLUS but more than 20% in this timeframe.
System Usability Scale (SUS) Increased by 20%
Usability Improved Overall
The System Usability Scale (SUS) score significantly improved amongst STEM instructors from 2019 - 2021, while it held steady or slightly improved for Accounting Instructors, an area requiring further investment to improve experiences with large and complex question experiences.
20% increase in Usability
WileyPLUS received an average of 66, which translates to a 41-59 percentile rank. While this suggests room for improvement, it is also worth noting that this SUS score has increased by 19.6 % compared to the SUS score for the 2019 WileyPLUS design, which was 55.2.
Excellent User Experience Questionaire (UEQ) Results
In 2019, benchmarking was done with instructors across a diverse range of STEM disciplines. Then, two years later after numerous improvements and new flows were shipped, we measured again with instructors.
Instructor CSAT & Future Intent 📈
Further evidence from the same period generated by Wiley's internal "voice of the customer" survey of Instructors at US-based higher Education institutions who use New WileyPLUS clearly shows sharp improvement in both overall satisfaction and future intent ratings over previous terms.